I am delighted to represent the Minneapolis Athenaeum as Digital/Virtual Reality Artist-in-Residence for 2018, as well as volunteer Mentor at the Best Buy Teen Tech Lab. Read more about the residencey, Northern Spark Art Festival, working with teens, Urban Edible Plant Walks, and upcoming AR/VR Library Book.
Friends, I'm honored to have been invited to participate on a panel at the Nobel Peace Prize Forum Minneapolis. The title of the session, "Seeking Justice and Making Trouble (Part I): Artists’ Perspectives on the Paradox of Peace" will be moderated by Sun Yung Shin. It will include panelists: J. Wren Supak, Daira Quiñones, Aar Maanta, and myself. The session I will participate in is September, 14th. Please join the forum if you are able. #NobelPeacePrizeForum
I drew a couple flowers and then posted it on Twitter. With an invitation to anyone to add to the VR Garden, I was overwhelmed by the positive reception and contributions! The VR Garden was projected at TEDxMinneapois. I then went to NYC to draw a garden live at the Opening Party for the Jump Into VR Fest.
A team of artists and public participants created the Community Garden Mural. This is a project installed in Window #117 in Made Here MN's amazing Public Art Showcases, featured in empty building windows in downtown Minneapolis. This project is to create excitement for a future Indoor Edible Garden at Better World Museum, It uses AR/VR Mixed Storytelling and community participation.
A Community Place-Making Partnership with Domestic Abuse Project (DAP), cultivated an opportunity for Interactive Public Art using Creative Technology, transforming over 65 drawings of Purple Flowers created on iPads with survivors of domestic violence.
Since Spring 2016, I have been directing several artist collaborations with Hattie Ball and Seth Gibson in Interactive Digital Public Art, and projects with Virtual Reality. The three of us work really well together. My style of Leadership is aligned with the methods described in Douglas Hegley's, Agile Museum, shared in a presentation and published paper at Museums and the Web, 2016.
I was scheduled to present on a panel at MCN2016 in NOLA titled, The Power of Vulnerability in Museums. The panel's discussion is inspired by Brené Brown's The Power of Vulnerability. I would share how I started an ARTLAB in a Domestic Abuse Shelter, and am now in the middle of my first large Public Art collaboration (including directing an Interactive Digital Video and VR Empathy Experience). I would demonstrate how this experience has ignited a dialogue on sexual and domestic violence, I wish to explore in museums.
Art Exhibit including Digital Interactive Video, A Virtual Reality Empathy Experience, Interactive Projections, and Installation. Opens in Mpls. City Center Atrium and the Mpls. Center for Digital Art: Dec 8th, 3-9pm. This free public event is the Grand Opening of the 5to10 Community Placemaking Partnership Project, with the Domestic Abuse Project (DAP), by Hennepin Theatre Trust's 5to10, Partners in Public Spaces, and Southwest Airlines.
MuseumDraw's creator, Paige Dansinger, uses self-designed drawing software for the iPad to animate an introductory video for #NEWPALMYRA, a group dedicated to Digital Archeology, Cultural Development, and Open Data projects to carry the rich history of Palmyra to the next generations.
I've also been developing MuseumDraw for Disabled and remote audiences. Several sessions with MuseumDraw enthusiast, Mike Bee, (temporarily disabled after an accident), allowed an opportunity to develop Skype and Facebook Video sessions. Mike's passion is Islamic Art, culture and spirtualism.
Bees: Exhibit & VR Film Fest at the Minneapolis Center for Digital Art. Including: Carolyn Frischling, Isaac Budmen, Martha Hipley, Andrew Krahn, Nathanael Flink, Hattie Ball and Paige Dansinger. Cover Image: Carolyn Frischling & Isaac Budmen
Exhibition Dates: Aug - Sept 29rd
Bees, Pollen and Clouds are activated by animated digital experiences. Using self-designed software objects are vehicles for projection mapping, watching animated gifs by scanning QR Codes, or light- up with LEDs. Materials include recycled materials, 3M reflective fabrics, lenticular vinyl, LiliPad LEDs, conductive thread. Most are prototypes for continuing digital experiments that will include sound, motion, biometrics, as well as multi-person and community mobile participatory experiences.
Mpls Center for Digital Art supports and celebrates PRIDE.
TriTechA Film Collaboration with Artist Hattie Ball, 2016
Exhibit at Mpls Center for Digital Arts
Digital & New Media Art Group Exhibit.
Data Vizulization, VR/AR, 3D Printing, Interactive Projections+
June 8th - June 20, 2016
On May 4th I presented a MuseumDraw Tour at the Solomon R. Guggenheim Museum, NYC, with Rachel Ropeik, Educator at the Guggenheim, as part of Creative Tech Week NYC. The most successful part was that people of all ages were able to use the technology to draw in museums and enjoyed it.
I urge museums to join me in the Future of Museums... maybe even on Mars. Using New Tech for Radical Change. This excerpt is from my Case Study at #MCN2015.
Part of my Presentation for Creative Tech Week will focus on how MuseumDraw is a Rainbow Bridge to a Better World. The following videos will demonstrate MuseumDraw highlighting World Heritage Sites.
Wow: LA is Cool! #MWXX was Awesome!!
Here is a photo journal of my experience at #MWXX in Los Angeles (April, 2016). I participated by presenting Lightening Talk: MuseumDraw for People in Museums Today. I also visited The Broad, connected with friends, learned from others, drew what I saw, and had an enriching experience.
When the Rijksmuseum recently proposed that their visitors disengage from their mobiles to draw in museums, I saw an opportunity to act as a “Rainbow Bridge” to introduce MuseumDraw. MuseumDraw is a Meet-up Group Activity that offers visitors a unique experience by demonstrating that mobile devices are an ideal drawing tool for people in museums today.
Artist and Art Historian, Paige Dansinger, delivers this Video Presentation "Iot, New Technology, and Unconventional Social Media for Museums" as a plea to help make a better world. This is for the Museum Computer Network's Annual Meeting in Minneapolis, MN (2015)
Reaching out. Today I visited the Domestic Abuse Project to see how I may work as an Artist/Gallery to contribute to healing with a Digital Art Project. A mobile phone may be a life-link of connectivity, witness and creating community in new ways and drawing on pads/tablets may help facilitating modes of art therapy, process trauma and PTSD for adults, teens and youth. This is the start of a commitment I am making to act as a creative advocate for Domestic Abuse Survivors.
I presented a 5-Minute Show & Tell at INST-INT, Walker Art Center, 2015. I digitally animated how my artwork has evolved with new technology. Using LEDs, Arduino, Text/Alert Mobile M2M Sensors, and more. My past Show & Tell in 2014 was my first introduction to Interactive Public Art and this video demonstrated how one year has changed my work.
My first museum drawing, Reclining Odalisque (Harmony in Red), Matisse, 1927, from @MetMuseum was subject of a Solo Exhibit, a Live Digital Performance, a Presentation at Met Digital Media Lab and donated to MCAD Christie's Auction.
Invited as a Guest Artist using "The Pen" in the newly designed Cooper-Hewitt Smithsonian National Design Museum's Immersion Room. I was excited to explore the collection after drawing the Object of the Day, in "Everyday I'm DrawArt-ing" (2014). Cooper-Hewitt sure is a cool museum!
Winner of International Competition: Arts Future Classroom!!
My proposal was to teach Drawing Museum Selfies, on iPads and mobile devices, using live-streaming with Periscope. Students share their work on Twitter and are evaluated with Emojis. A deeply inclusive class that defies traditional learning and language barriers. This is ideal for people using mobile technology & social media for creative classrooms today. The competition submission images were ready to share on Instagram.
M2M Machine to Machine Mobile Sensors: A Million Ideas
Using a self-designed iPad drawing program to animate a new Creative Partnership in the local Tech Community, Presented at IoT Fuse, March 19th, 2015. I share the story of meeting Nimbelink's Art Felgate, learning about Text/Alert M2M sensors, and imagining a Million Creative Ideas for M2M Interactive Public Art examples for Social Good.
Digital Artist Paige Dansinger demonstrates #DrawArt by sharing the tragic story of Achilles & Penthesilea. #DrawArt was created with Dr. Clement Shimizu, of The Elumenati, 2012.
Museums and the Web, 2013
At #MCN2012, one of the first portraits I drew was of Rich Cherry, @richcherry. We were sitting in the lounge. I drew Rich with my iPhone and shared it with him. He invited me to Museums and the Web's Annual Conference, 2013, as an Artist-in Residence, to draw Digital Avatars. I drew around 40 Avatars but before the end of the conference I drew another 35-40 more. Everyone wanted one and used their Avatars for their Twitter Profile Photo.
One-Day Digital Art Residency
Jenn Schmitt, @bantryhill, Head of Information Technology and Electronic Communications at deCordova Sculpture Park and Museum, and I connected on Twitter. Their 2013 app was new and the museum was closed for an exhibition installation. Art Writer/Blogger, Anulfo Baez, @EvolvingCritic, highlighted our collaboration in a really article in Big, Red & Shiny Magazine.
Almost everyday I walked from where I stay, in UES, past the Cooper-Hewitt Museum (then closed for renovations) to the Met Museum to draw on my iPad. As a result of my curiosity of what may possibly be held inside the closed museum, I began to draw the Cooper-Hewitt's Object of the Day from their new website. I drew them everyday for the next thirty days to highlight Museum Month. The cool people in the Digital Media Department at Cooper-Hewitt liked what I was doing!
Artist to Follow on Instagram
Included in ARTnews Magazine as an "Artist to Follow on Instagram"!! This original post was by Robin Cembalest, posted 01/17/13, was in the Top Ten Most-Read Posts of 2013. It's very nice to be recognized as a Digital Artist using technology, social media, and art history with other Contemporary Artists today. Thank you ARTnews!
Museum Computer Network, 2012
I finally found my people at the Museum Computer Network in 2012. It was the first time I met other museum-tech people from all over the world. Instead of tweeting, I introduced myself in a new unique way by drawing the Presenters speaking live. It was a hit and I made many new friends that embraced me as both an Artist and Museum Professional.
The Story of #DrawArt
After leaving Mia, I wanted to do more with mobile technology. This is the story of how I became inspired by the mobile game Draw Something (Zynga). As a result, I teamed up with Dr. Clement Shimizu of The Elumenati, Immersive Projection Design to learn how to design and create #DrawArt. A drawing program for the iPad ideal for museums, students and artists.