HOME: Better World Museum

ReThinking the Museum

Before the pandemic, Better World Museum combatted accessiblity and onboarding creative educational technologoes by primarily sharing VR headsets to individuals, groups, and communities. From the flagship site in downtown Minneapolis, to bringing VR Garden, a participatory community garden VR interactive drawing experience to create more empathy and equity, to local and global communities. Over 4000 mostly students, teens, women, and diverse community members participated in the VR Garden from 2016-2020 and beyond. Brining VR to communities was amazing, however as a reaction to global structural inequites, Better World Museum has activated 3D world-building to redefine our relationship with diverse communities by taking action to deconstruct traditional power structures and physical barriers within museum spaces.

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Solution

Better World Museum redefined its relationship with the community by creating a "White-Walled Template Museum" within the social VR platform Meta Horizon Worlds, situated in an environment reminiscent of elite museum districts. Through their Artist in Residence program, participants were empowered to reimagine and reshape this template into their vision of a better world.

This shift has empowered participants, resulting in increased agency, global recognition, additional revenue streams, and investment in their communities. Participants were encouraged to retain the museum's logo and name while selecting a nonprofit organization for the museum to donate to as a token of gratitude for their positive real-world impact.

PARTICIPANTS IN THE ARTIST IN RESIDENCE PROGRAM

  • AngltheArtist: Black Art Museum, highlighting women, art history, and mothers with art and poetry.

  • VJFranzK: Connection > Competition, a world exploring aspects of the complex and unique world of neurodiversity.

  • ShayArtsz: Positive Affirmations, a world journey navigating positive affirmations through loss, dreams, uncertainty, and hopes that help support the weight of life.

INCLUDED IN PRESENTATIONS:

  • XR for Change Summit, Games For Change Festival

  • Meta Center Global Week

  • Immerse Global Summit, Miami and Funchal, Portugal

  • Gatherverse

  • Augmented World Expo

  • XR Community Summit

  • XR Women

MULTI-PLATFORM

Better World Museum is building Inclusive Museum Experiences: Community Wellness Spaces, VR Gardens, and Climate Hackathons

Better World Museum in Rec Room with a QR code to the world

Earth Day Opening Reception, Better World Museum, Rec Room


OPEN ALL HOURS: Better World Museum's rapid response to COVID-19 was to create a cross-platform museum. Accessible in IOS, PC, PlayStation, Steam, and Oculus using Rec Room. Programs include Museum Social Club, One-Hour Artist in Residence Program, Exhibitions, Yoga in the Museum, and Pizza with Artists for participatory and social community activities.

Visitors can visit 24/7 to draw a VR Garden, create with the maker pen, and share #museumselfies. The ultimate purpose is to dispel isolation and feelings of powerlessness to grow more resilient individuals, groups, and communities. 



Developing Teen Leaders

Teens are Leaders at Better World Museum. Watch "The Architect", the Virtual Holotar Educator, and Inagural Artist-in-Residence share their Leadership Skills. Created to share in presentation "XR Creative Leadership Roles for Resilience" at the VR/AR Global Summit, 2020

Photos: #MuseumLife & Community Love

Hackathons

Virtual World Society, MIT Reality Hackathon, 2024

Helsinki XR Lab Fosters Sustainability Awareness

Green Roof Helsinki City Model, Immersive Sustainability Lab (Beta), Meta Horizon Worlds

Problem

I was invited to join the MIT Reality Hackathon, the Virtual World Society Hack, and Helsinki XR Center with a team challenge to create more global awareness and community while preserving Finnish values of trust and nature. The problem was to ultimately form an innovative solution that could establish a permanent foundation for dialogue, research, and positive impacts.

I realized that the world needs a model of what an ideal aspirational future city could be today and as a model for the future. The team ultimately believed that we needed to create a platform where organizations, museums, and companies invested in making a better world could come together and collaborate toward sustainable development goals.

Solution

Our team proposed an Immersive Sustainability Lab that would showcase how technology can be used for sustainable development. The lab would include edible gardens with AR games, AI, space simulation, and data-driven interactive art exhibitions. It would provide a unique experience for visitors to learn about sustainability in an immersive way with interactive and participatory experiences.

The Immersive Sustainability Lab would host organizations from around the world who are working towards sustainable development goals. It would become a permanent foundation and hub for dialogue, research, and positive impact. By creating this platform, we aimed to establish a global community invested in making the world a better place.

Impact Goals

  • Establish a global community and foundation invested in sustainable cities and making the world a better place

  • Inspire visitors to think about and participate in sustainability in new ways

  • Increase awareness and activity about sustainable development goals by 2027

I cant wait to play in an AR Sustainable Strawbery Garden; I want to make art, score points, and create real climate impact! --MIT Reality Hack Participant

Team

  • Team Member #1 - Executive Director of Immersive Sustainability Lab, Tiina Vuorio

    • Presented the objective for creating more global awareness for the Helsinki XR Center at the MIT Media Lab's Reality Hackathon

    • Created a case for why Helsinki is ideal for an Immersive Sustainability Lab

    • Oversaw the formation of a team of core members and advisors

  • Team Member #2 - Creative Director, Paige Dansinger

    • Presented a solution for Helsinki XR Center of an Immersive Sustainability Lab

    • Initiate a prototype using Shapes XR

    • Create relationships with MIT Reality Hackathon event sponsors, winners, and teams to use their immersive platforms in the implementation of creative use cases

  • Team Member #3 - Project Director, Maya Polackal

    • Leading the project from ideation to execution

    • Cultivate partnerships with organizations invested in sustainable development goals

    • Guide fundraising for stakeholder and community impacts

  • Advisory Team

    Robin White Owen, Michael Owen, Mary Anne Powers, Leslie Shannon, Casper Harteveld, Jeremy Dalton, Alvin Graylin, Tessa Kriesel, Damon Hernandez

  • Supporting members

    Dan Blair, Angelina Dayton, Onur Tupal-Sumer

AI Prompt LED Wall, Garden Towers, Garden Orb, Interactive Dandelion Sculpture. Immersive Suitability Lab (Beta), Concept World, Meta Horizon Worlds, 2024





Joni Apple Skater, Presence Platform Hackathon, Meta, (2023)

Joni Apple Skater, Team: Paige Dansinger, Elena Piech, Ash Madre, Charles “Al” Baker.

Problem: We wanted to create a Mixed Reality game to teach people how to skateboard, as well as bring attention to neglected urban spaces by creating green-edible garden.


Women of Reality Hackathon Interviews, MIT Reality Hackathon, (2023)

As a Judge and Mentor, I spent timeamplifying the voices of participants with interviews of women about their expereince, projects, and advice for young and diverse women emerging in immersive technology.


Media Lab Future. MIT Reality Hackathon, Hack the Hack, (2022)

Media Lab Future, Hack The Hack, MIT Reality Hackathon (2022). Paige Dansinger and Anne-Elise Chung for MIT Reality Hackathon / Hack the Hack 2022.

Creating a future Reality Hack in Space! Future Metaverse explores how people may gather to solve problems together today and the future in Social VR. an external view of the future MIT Media Lab in Horizon Worlds. Garden Hacks, Script Examples, and Interactive Shapes offer visitors and groups opportunities to Hack together. Future Hackathons may happen across multiple platforms and worlds in the Metaverse.


Inspiration

Our inspiration was to engage members of the community at the MIT Reality Hackathon and Public Expo in creative ways to engage and identify edible and medicinal plants to build individual, group, and community resilience through drawing together.

Over 65 people drew a dandelion at the MIT Reality Hackathon and the Public Expo

What it does

This art installation invites participants to plant AR Seeds, watch AR Plants grow, and pollinate the plants with an AR Bee. People propagating and pollinating plants using AR creates a deeper connection to the plants in inhabited environments. Discovering edible and medicinal plants empowers the public. Creating and recognizing a dandelion, or other flower one created in a VR Dandelion Patch makes people feel awesome! They see their work with everyone else's and know they are in an inclusive and more equitable shared space; this is Utopian. 

How We Built It

We used Unity, Vuforia, Tilt Brush, Oculus Quest, and Procreate App for the Hackathon. I also added all AR images to the ARize App. AR Dandelion Patch was created by participants of the MIT Reality Hackathon.

Try it out: https://arize.page.link/Y4ek2H4sZaGozsBn9

We built by practicing listening to our partner's skills, voices, and experiences while supporting new growing opportunities. We also built it by having a strong mission, perspective, and ability to edit unnecessary elements. Our team each had a purpose and was able to combine our work. As an XR Artist, I loved drawing in Tilt Brush with over 50 people at the Hackathon. I wanted to include diverse people from all over the world. For some, it was their first time drawing in Tilt Brush. I would instruct them their right hand was Hand of Infinite Power, that by pressing the button they can create anything in the world. And their left or non-dominated hand was their Hand of Infinite Choices, with tools, nibs, and brushes. Each participant felt super-empowered to create something that expressed their joy and individuality. By doing this I created new friends, connected people in a group activity that created deeper connections, and took the opportunity to add XR public art practice & XR Social Ed community resilience-building in simple pleasant ways. 

What's next for AR Community Garden

A single dandelion https://arize.page.link/o2E1rVeqZyWo27uz9 will be included in the XR Art Show in San Diego. Additionally, being exposed to VIVE Eye and hand tracking inspired me to learn how to use them for future projects, and to import my work into Nreal through friends at FXG. 

Built With

SUBMITTED TO


XR Brain Jam, Games for Change (2021)

LuckyAI, XR Brain Jam. Honorable Mention Award, Games for Change Festival (2021). Travel to an enchanted land to find a young boy who showcases and teaches humanity and compassion through gesture and verbal communication (experiential learning). We used AI, Unity, and Tilt Brush. Inspired by Rinpoche, a boy who lives in the Himalayas. Team Lucky13's Prototype for the G4C's XR Brain Jam 2021.. Built for the Oculus.

Team 13: Ayisha R. - Designer-Dev, Researcher, Aylish T. - Designer, 2D Artist, Fabián G. - Designer, Engineer, 3D Artist, Jan R. - Subject matter expert, Designer, Paige D. - Designer, 3D Artist, Music, Parnika S. - Producer, Designer, Engineer, SoundSnap - additional SFX


Climate Hackathons hosted at Horizon Art School. Meta Horizon Worlds, 2021

Garden One

Purpose: Garden One creates more resiliency by using creative tech and community-building to grow better together. We create sustainable urban edible Smart-City infrastructures and solutions.

Story: At Better World Museum’s flagship location in the center of downtown Minneapolis, MN, we created a free public indoor edible garden. Using creative technology to ignite the community to grow together, we provided on and offline activities that promoted Well-Being, Smart-City Eco-Initiatives, and created sustainable relationships empowering vulnerable community members. Now we plan to do it all over the world!

New Garden One Orb. Demonstrating garden systems with hand-drawn raised beds, recycled water bottle plantings, and a Garden Orb is included. 360 image import into Facebook Spaces (2026-2018). Minneapolis Center of Digital Art (pre-Better World Museum), City Center Minneapolis, 2017.

Garden One Orb drawing in VR using Tilt Brush, 2017.

Garden One Blog

A Garden Cycle

November, 9, 2019. Since closing Better World Museum’s Flagship downtown Minneapolis site to design and promote a global concept, the Garden One Test Lab is split between my condo and Better World Museum’s “Maker Maven” aka: Marlyn Anderson’s downtown office (a 20 minute walk away). His office is a series of rooms set-up as a Maker-Lab with 3D Printers printing things and sensors recording miscellanies. I like visiting because he likes to show me what he’s working on and new things he makes.

Now that I’m back home from drawing VR Garden in Shenzhen & Beijing in China, Singapore, Cambodia, Seattle, San Francisco, San Jose, New York, and Miami in 2019, I’ve started new indoor hydroponic gardens at home and starting to design and build some new Garden Towers at Marlyn’s office next Tuesday. We will use his office to build them, and I will take back to my place to test. Then we can start making them with community members, school groups, and make them an integral part of our Giving Strategy. Supplying vulnerable community members with edible Garden Towers is our ultimate goal!:

Garden One’s purpose is to create more resiliency by using creative tech and community-building to grow better together. We create sustainable urban edible Smart-City infrastructures and solutions.

At Better World Museum’s flagship location in the center of downtown Minneapolis, MN, we created a free public indoor edible garden. Using creative technology to ignite the community to grow together, we provided on and offline activities that promoted Well-Being, Smart-City Eco-Initiatives, and created sustainable relationships empowering vulnerable community members. Now we plan to do it all over the world by building them with communities and schools. Once our design works awesome, when one purchases a Garden Tower we plan to donate 1:1 back to the community.


Garden One is Growing

January 29, 2019. Garden Towers, New Lighting, and Planting Seedlings. The Garden One’s orb is not physically assessable for all audiences. We wanted to create a new diy model of a Garden Tower with recycled materials. We’re creating this model two at a time - one to keep at the museum and one to donate to a homeless or housing community. Please let us know if you’d like to participate in a Hackathon to make them or purchase one as a kit in the future.

Garden One in New Space

September 1, 2018 Garden One is re-installed in the new museum space. The design is being modified to be more accessible and is transitioning from a grow-room utilizing a soil-based medium into a hydroponic grow room area. Hack Nights have started again and will be more often during the colder months.


Garden One in VR

November, 25, 2017. Facebook Spaces Live and Tilt Brush are perfect ways to share, ideate, and try new things with Garden One.

Facebook Spaces Live. Learn how to get involved with Garden One, and explore unique garden models using recycled plastics, draw some strawberries, and see what else is growing in Garden One inside FB Spaces. Watch the video and enjoy the virtual reality "on-site" photoshoot. Facebook Live adds social connection to the experience. 

Drawing in Tilt Brush. Tilt Brush allows me to get inside of Garden One. Check out this video of different plants imagined inside of the orb. Photos include ideas for bottle walls and placed into a smart-city urban park. Tilt Brush is my favorite drawing tool for immersive experiences. 


IoT Fuse Hackathon

November 20, 2017. Thoughts After HackDay: Garden One for Social Action 

We had our second HackDay with IoT Fuse. Our goal was to get the grow lights operating and the water hoses threaded into the structure. I was excited that around twenty or more people came. I felt that the people who came were diverse, but that a more inclusive community would take me actively, with sincere urgency, creating a relationship with the Black and GLBT+ tech communities. I'm committed to Garden One as a platform for inclusion, and willing to be more aggressive and take much bolder steps to becoming a more active co-conspiritor in the work that is already being done to create more social equality for more people. 

I was happy to accomplish one of my goals this month, to propagate a relationship with Harbor Lights Homeless Shelter. I did this by connecting with Joan Vorderbruggen of Made Here, Hennepin Theatre Trust/We Do Community Art Director. She was newly appointed on their Advisory Board and promised to announce BWM's interest in creating a relationship. We have worked together in the past with the 5to10 Hennepin Placemaking with DAP, Domestic Abuse public art project, and twice with Made Here. Joan is one of the most committed people I ever met to creating more equity and it’s an honor to start a relationship with her organization that may pave the way for the garden to impact more vulnerable people. 

I thought more about how a relationship may look like,, Ultimately, I'd like there to be regular greens supplying the shelter. But what would instant leadership roles or Hour-long jobs look like? I thought of creating instant opportunities, a "$20/ 1 Hour Leader" program, where a person in need works an hour providing their skills, or works on a creative garden project and is compensated $20 cash on the spot. No expectation of returning to work or even doing tasks they are untrained for, the idea is to create opportunities for raising money and honoring the leaders in each of us where we are today in life. We all grow best if watered where we are.  

I hope to host a monthly Hackday and follow up with a post that summarizes monthly actions and accomplishments, as well as sets the next month's goals on ways Better Word Museum is using Garden One to create more equity and inclusion in the center of downtown. It will serve to help me form a more structured practice, or an accountability journal for MASS Action, Museums as a Site for Social Action. My goals are: 1. Reach out to create some more relationships in the Black and GLBT+ community. 2. Connect with more people and create unexpected and uplifting opportunities for people can participate.in Garden One. 3. Organize the next Hackney and invite new partners and friends! 

IoT Fuse and Community Garden One Hackathon


How a Museum Garden Connects Community

October 1, 2017

Better World Museum is creating an edible indoor garden as a form of social action. Garden One is a project dedicated to creating more equity, inclusion, and diversity with placemaking. The garden uses emerging technology to enhance human-centered design and helps make growing plants a mobile-connected experience.

The design is a giant orb downloaded from IKEA’s Open Source Growroom, created by SPACE10 and architects Mads-Ulrik Husum and Sine Lindholm. Paul Seim, of IoTFuse created the *prototype model, currently installed at Better World Museum. IoTFuse hosted a Hackathon on September 12th. Many people came to share their knowledge and skills using emerging technology.

How does this promote more equity in our community? The answer is built into how we will use the structure and what we plan to do with creative technology in the design and approach to community outreach. The shelves will hold many trays. Each will be planted with containers holding soil-based grow medium with soil sensors connected to a water pump system and LED grow lights. The soil sensors will also be connected to an LED array of lights that is solely to communicate to the public when to water and when to pick the trays of plants, as well as to alert one on a mobile device. Nobody needs to ask permission to interact because the design informs the public how and when through colored lights for visual communication and audible prompts for multi-sensory accessibility functions.

The public will be free to plant, water, and harvest the herbs and veggies growing in Garden One, or sit inside and just be. Better World Museum will also reach out to the community to invite diverse groups to visit and plant a tray in the garden. The visiting groups will plant seeds and spend time watering and tending the garden. An additional art activity or picking salad greens and herbs to share a nutitious snack as a method of community connection, is a way of convening with deeper meaning. Each group will be able to monitor the trays on their smartphones, or laptops at work or home by following an app created for Garden One.

The public will be free to plant, water, and harvest the herbs & veggies growing in Garden One, or sit inside and just be.

Garden One not only addresses community connection to create a human-centered platform, but it’s also a model of smart urban infrastructure for the future addressing ecological and sustainability issues. An edible garden indoors during sub-frozen Minnesota temperatures seems critical in providing green space, living plant foods, and offering the possibility of survival nutrients in the case of disaster from extreme climate change or societal breakdown. Garden One is not just a Public Art Project, it is a smart-city future solution for a better world today.

Better World Museum is an ideal setting to prototype Garden One. The location is right in the middle of downtown Minneapolis in a dead mall, popular in the 80’s, in the City Center building. Today it’s a hub for the working class and corporate elite, traveling visitors, along with commuters and people along Hennepin Avenue, which includes the Harbor Lights homeless shelter, and Youth Link organizations just a couple blocks away. Unfortunately, vulnerable community members are often not welcome in many public spaces. Garden One strives to create a peaceful, warm, inviting, healing, learning place for all. People will be welcome to water plants or eat radishes and dill. Tethered iPads inside the garden on the interior benches will be available for people to draw plants, edit Wikipedia, or record video stories about being in the garden. We hope that we will grow so much basil and leafy veggies that we may consistently supply one of the organizations that support vulnerable communities with salad greens from Garden One.

Garden One strives to create a peaceful, warm, inviting, healing, learning place for all.

More ways Garden One is creating community is with fun creative projects making gardens in different mediums. These creative gardens include painted murals, digital video, and Augmented and Virtual Reality. Public participation is the core of these projects. People have many opportunities in different mediums to express their unique voices and be part of our community, and larger world, growing better together.

Community Garden Murals with Augmented Reality include drawings from teen visitors and Rebecca K’s Science Research Cards. Becca is our 12-year-old Director of Sciences at BWM. Check out her Instagram account @lifeorb_better_world — Our first mural was showcased in FUTURE, Made Here Exhibit, 2017 (photo: Steve Lang). Street art mural on 50th & Penn, Mpls. 

So many great people participated this Summer! Each person shares a part of themselves.. their stories sometimes are in worlds, drawings, or paintings but each reveals parts of their identity — these garden murals connect people!

VR Garden created with TiltBrush. Added to Tiltbrush Sketches, the public can remix and add to this drawing. People from Japan, California, Arizona, and New York, and locally in Minneapolis have added to the drawing. Presented at TEDx Minneapolis (2017).

TEDx Minneapolis and Jump Into VR Fest, NYC were great opportunities to share VR Gardens with larger communities.

*Personal thoughts: This model is great, but one issue I’m sensitive to is this structure isn’t ADA-compliant. I feel like we need to make a new larger orb — Public Art needs to be fully accessible and inclusive for all! We plan to work out all our problems on this prototype and then create a better, smarter, fully inclusive ADA-accessible model that may be presented in another public space. Ideal public spaces are in a museum, library, school or university, hospital, airport, civic plaza, or town center.


MCN50 Pittsburg: A 12-Year-Old Director

I am honored to be accepted to present this Case Study at Museum Computer Network's 50th Annual Conference, in Pittsburgh, PA, November 7-10th, 2017. This presentation centers on a project called Garden One, an edible indoor garden system. This garden is a community partnership with Paul Seim (ATT), IoT Fuse, Lab 651, Women in Tech, and more. One special community partner is Rebecca K (Becca). She was a visitor at Better World Museum's first Family Day. She introduced herself as a "Specialist in Nitrates" and I asked her to tell me more, a concept used in Agile Museum Leadership

We chatted for 10 mins and I gave her my card. She looked me up, talked it over with her mom, and emailed me. At the end of our first video chat, I offered her the position of Director of Science and Innovation, not an Intern or Volunteer. Why would I do this? What is she doing to fill this role? Was I afraid to take this risk? NO. No, not at all! Becca is great - she started an Instagram account, is creating Science Cards, growing and documenting a personal home garden, and will be a future ambassador in local schools to implement Garden One systems into STEAM and Life Science Classrooms and other public spaces. The Presentation of this Case Study will be developed from the following:

 

ACCEPTED CASE STUDY

What happens when a museum makes a teen a Leader? Better World Museum appointed a 12-year-old, "Director of Science and Innovation" for an indoor edible garden project. Her responsibilities include researching plants, managing social media, and a blog. However, she has exceeded these expectations by creating a program that uses connected technological devices and public place-making to help bring sustainable solutions to starving communities. This Case Study will examine how one 12-year-old can be an effective museum leader, despite a lack of advanced education, professionalism, or expected teen behaviors. Follow this presentation for a study in risk-taking, teen leadership, unexpected rewards, challenges, problem-solving, and stories that defy expectations of what it takes to be a museum leader today, as well as this teen director's impact on the greater community. 

Teen leadership can be risky. What they will post online? Why does Generation Z use social media differently than GenX? Why is it essential for them to play with a cat during a FaceTime meeting? These questions evolved into how to prepare a teen to present museum projects to ATT Executives, and other tech companies, with positive results. This Case Study shows how one teen is helping urban teens confront racial and economic inequities with edible indoor gardens in schools. This is a place-making project using creative technology for future solutions, in vulnerable communities, for future environmental sustainability, directed by a 12-year-old museum leader. Participants who witness this Case Study will want to put a teen right into a leadership role.

The Project Context Related to the Proposal:

GARDEN ONE

This whole thing started when I submitted a proposal IoT Fuse for presenting Creative Tech for Building Empathy for Vulnerable Communities. Part of my Presentation was to discuss the project I was planning to build based on an IKEA open-source garden. I had previously started a FB page and assembled a team including Hattie Ball, Director of VR at BWM, Women in Tech, and had Becca part of the group. I included the Life Orb (our name for it then) project in my presentation. However, a week before IoT Fuse, I saw a tweet saying there would be a Garden One model onsite, created by Paul Seim. I was pretty excited to connect! 

Paul, Hattie and I met at BWM. We talked about everything from repeating Garden One in schools (go Becca!), building it into the infrastructure in refugee shelters, to creating shared VR museum garden experiences. Meanwhile, at BWM we are on our third Community Garden Mural Project, including mixed reality with Augmented and Virtual Reality!! BWM is also preparing to house the Garden One model from IoT Fuse, through the summer. On August 19th we are holding the first Garden One Hackathon

Check out Hattie's 3D Model on Sketchfab

Community

A Site For Social Action:

2018: Better World Museum serves the community in many ways on-site, online, and into streets, libraries, and neighborhoods to foster growing better together. Using creative technology, Virtual Reality, Public Art, Participatory Painting, a MakerSpace, programs, and exhibitions a diverse, inclusive, empathetic environment is the ultimate goal. We only show art about Diversity, Inclusion, Empathy, Climate Justice, and Wellness. We are more than 90% Women, BIPOC, LGBTAQ+, Disabled, and Youth. 10-100% of all revenue is donated to the community. Visitors create artwork and are welcome to participate in the museum every day. We collect friends, relationships, stories, and trust. 

Our big project is Garden One, an indoor edible garden that invites the public and visitors to participate by watering or picking with an LED light color-coded menu. Garden One helps bridge the gap between the traditional tech and corporate communities with our nearby homeless shelter a block away and is a Smart-City infrastructure to address urban hunger and sustainability. In our first year, we're honored to recognize the local historic change of restoring the Dakota names, Bde Maka Ska and Bde Umna for our local lakes. Participatory Mural Walls offer opportunities for Visitors to paint water while creating new neural networks. This helps to better learn to say the indigenous names properly, while actively partaking in community restorative justice and placemaking. We're initiating projects with the nearby banks, government centers, and corporations -- as well as the nearby homeless shelters and youth centers because we practice acting as a "rainbow bridge" in the community. 

Using Virtual Reality sets in the museum, and off-site is possible with Oculus Go headsets. They are easy to bring to Outreach Centers for Domestic Abuse and to share with classrooms, and at the library. Recently, a group of Mothers and Daughters drew a Community Garden together in VR. They supported each other and were able to see each other blossom provide strength as a tree, or shine like the sun in new ways. Members of the Best Buy Teen Tech Center drew indigionous, plants in containers, and weeds popping up between the sidewalk cracks along Hennepin Ave. in VR with Tilt Brush. The flowers were inspired by women and un-named 17-20th C. Botanical Artists in the Minneapolis Athenaeum. We projected videos of our VR drawings 5 stories up onto the ceiling of the downtown library for the Northern Spark Art Festival. Each teen was compensated with a gift card, an AR T-shirt, and a party with donuts. The teens also are part of the exhibitions at Better World Museum, but at that event, the library became not only their safe space but also their place of empowerment.  

Yarrow, Bleeding Hearts, and Raspberries. Raquel Wins. Raqui contributed to "Urban Edible Plants" at the Northern Spark Art Festival, and Better World Museum's exhibiton "Support Structures". The Artist used Tilt Brush with Oculus Rift and PaintVR in Oculus Go.

Today we all want/need love, emapthy, a sence of belonging or place, safety, inclusion and a better future for all people. Better World Museum is striving to be a human-centered diverse space to grow better together from the center of our city. We hope to create positive impact that changes lives, and our world, better together. It is my hope that as Better World Museum grows, it impacts more people around the globe, and act as a model for healthy community making.

Museum Community Photos

Photos of some events this year, including "Facts Not Feelings" panel on the lack of diversity with Google Dev for International Womens Day, moderated by Brianna McCullough, Target Engenier. Images of children designing murals with LAPD, while Artist-in-Residence with Arts Bridging the Gap and Girls Make VR in Los Angeles, and the recent visit by the Sacred Leaders and Golden Eagles of the Minneapolis Native Indian Center vist to Better World Museum.

Photos of some events this year, including "Facts Not Feelings" panel on the lack of diversity with Google Dev for International Womens Day, moderated by Brianna McCullough, Target Engenier. Images of children designing murals with LAPD, while Artist-in-Residence with Arts Bridging the Gap and Girls Make VR in Los Angeles, and the recent visit by the Sacred Leaders and Golden Eagles of the Minneapolis Native Indian Center vist to Better World Museum.

Building Community Relationships

August 23, 2018

We are dedicated to building community relationships. First, we honor the land and indigenous people that the museum is on, by beginning a new relationship with the Sacred Leaders and Ginew/Golden Eagles from the Minneapolis American Indian Center. I met G, the group organizer at 5 to 10 on Hennipin's street event. I liked G and his group's mission and invited his group to visit. Knowing they are 2 miles away and parking is a hassle, I donate for each visit to cover transportation and parking costs. I want it to be easy to visit! While here, I try to enforce that this space and the tools here are for them. At the last visit, we created a VR drawing to be used for a poster to hang in the museum for #HonorNativeLand.

November 2018: Invited to the event at Minneapolis American Indian Center. I brought the previous drawings in VR to the project, cardboard to watch in 360, and the Oculus Go to draw a new VR Garden.

NEW SPACE!

May 22, 2018

So excited to have moved into a new 7654 square foot space on the Skyway level inside of the City Center building!!! Here are some photos from the first few events, and process of installing a new museum. It has been incredible - and along the way our community and Leadership roles have expanded, become more inclusive, and are creating new ways to engage audiences and our community. 

20min TechLab

August 2, 2016

Participants will watch custom MakeART videos on iPads mounted to a giant work table to learn simple creative tech projects. All the materials needed to experience creating these self-guided projects will be available in bins at the table to: solder LEDs, create LED Throwies, create a #wearabletech patch with LEDs & conductive thread, experiment with conductive ink, and more rotating projects! Pose at the #SelfieWall and take a photo with your finished works for Instagram. Fun - Quick - Cool... 20 min ArtLab!

White square table with red Ikea wooden chairs. The table has piles of sensors, LEDs, Google Cardboard VR Viewers, Rubik's cube. A box of Legos sits at the base of the table.

White square table with red Ikea wooden chairs. The table has piles of sensors, LEDs, Google Cardboard VR Viewers, Rubik's cube. A box of mostly Star Wars Legos sits at the base of the table.