Proposal: VR Garden Oculus Experience is for individuals and groups to draw together as a community in a VR Garden. Developed for Oculus Quest and Rift S, the program will be ideal for personal and social Oculus players, and in museums and educational environments. People will draw in a VR Garden and other landscapes as an individual or multiplayer freestyle drawing program. A player may also join a guided journey using narrative, drawing, neuroscience, transformational psychotherapies such as EMDR (originally used for PTSD and here used for emotional fear, isolation, and inertia due to the existential threat of climate destruction), mindfulness and tai chi inspired techniques to empower and build neuroplasticity, or resilience.
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Part of my proposal for Facebook Community Leadership Program (FCLP) was to make new relationships in global centers of technology. XR Pioneer founded by Paola Paulino was an incredible partner and host of VR Garden and Better World Museum PopUp during July-August 2019. Performing live in Shenzhen and Beijing to audiences on LED screens. One audience member, 10-year-old Dylan and his parent were called on stage to learn how to draw in VR. “It’s easy to handle and more interesting than drawing on paper,” Dylan noted.
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VR Garden is a future Oculus Activity and Experince, designed and creaed entirely in Quill, for the Oculus Quest. VR Garden will be a series of Game Narratives and Adventures for up to 4 friends inside of Facebook Spaces. Participants will discover edible, medicinal, ad poisounous plants and need to use them in situations based on rasing empathy and inclusion, while re-propigating and polinating plants. Two Bees will be theor guides as the players navigate diffrent climate-change affected envoronments. This STEM/STEAM Action Experice is intended to ignite empathy and real world action to promote a healthier community and future world.
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I just learned how to make 360 videos with Tilt Brush. So, I made 20+ videos and counting. Check them out by watching with a smartphone on YouTube. Use an Oculus Go, or cardboard headset. Click on image to access the Better World Museum 360 Video Playlist.
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At Better World Museum we are experimenting with combining Yoga + VR drawing to help create a vizualization of energy, healing, and transformation. I believe this practive may help relieve anxiety, stress, depression, PTSD, and more illnesses leading towards optimal healing, and a more healthy lifestyle.
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Working with teens at the Best Buy Teen Tech Center to create AR Flower Patches, inspired by the botanical print & book collection at the Minneapolis Athenaeum. The Flower Patch Partner Program concept will be inclusive for teens in many tech centers, which will be able to participate.
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Lately I've been creating Community VR Gardens at the Best Buy Teen Tech Center, and at a Domestic Abuse Outreach Center with the Oculus Go. I'm able to bring VR right to the people where they are at -- emotionally and physically.
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I love my Oculus Go! It’s new and I just got it. I'm already using it in a few ways I find impactful. My favorite thing to do right now is draw the sky while live-streaming. I talk about creating a better day together and invite the public to draw, share & tag #drawabetterday
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Common Urban Edible Plants native to Minneapolis grow all over downtown, including the ground that the Hennepin County Library rests upon. Artist-in-residence for the Spencer Collection in the Minneapolis Athenaeum, I invite members of the Best Buy Teen Tech Lab to join her in drawing common urban edible plants in digital and virtual reality.
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This week I drew some flowers that I’ve been seeing pop-up this Spring. Lilies, lilacs, poppies, dandelions, and more. I talk about which are edible and what plants to avoid eating. Join me in FB Spaces and draw together!
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Hi, I'm Paige. I'm a passionate and committed Artist who loves creative technology. These VR videos share a bit about who I am right now, including Why am I an Artist, What are my strengths and vulnerabilities, and ultimately what I hope to accomplish.
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VR is a powerful tool in making better communities. A 5-day archive demonstrates why VR is vital today, and how it may positively impact the future.
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